/The Standard Model of the Metaverse

The Standard Model of the Metaverse

Key idea:  The observable metaverse is a continuum that spans experiences from virtual reality (VR) through mixed reality (MR) to augmented reality (AR).

Original author and publication date: Shelly Palmer – August 14, 2022

Futurizonte Editor’s Note: We are creating our own (digital) universe. Will we be able to escape from it?

From the article:   

To help figure it out, we’ve been developing a framework we call the Standard Model of the Metaverse.

Hundreds of Technologies, Unlimited Creativity
While organizing various landscapes that describe the range of technologies required to design, create, and interact with the observable metaverse, we have identified many foundational elements, but there are gaps in the model: from underpowered wireless networking capabilities to the need for additional computational resources, human interface issues, battery life, and on and on.

It also became clear that the advent and deployment of this missing infrastructure will have a significant impact on the speed and scale with which we can explore and enjoy the benefits of blended physical and digital experiences. Predicting how these gaps will be filled may help us better understand how the metaverse will evolve. Of course, some gaps will never be filled. Figuring out workarounds (if there are any) will be helpful as well.

What’s the Metaverse Made Of?
The goal of our project is to create a Standard Model of the Metaverse that organizes the foundational technologies and makes predictions about which technologies are missing and which are likely to evolve.

At the moment, the experiences we can observe range from avatars in virtual worlds (cartoon people in a cartoon universe such as Roblox, Decentraland, and The Sandbox) to metaverses that empower us to see displays of real-time data (text, graphics, video, audio, and haptics) superimposed on our physical world such as Pokémon GO or the heads-up display in a car. To help us figure out and visualize what these metaverses are made of, we’re going to categorize and classify as many technologies as will be practical. It’s a daunting task, and we will need your help to accomplish it. (More about that later.)

Goal and Definitions
While there is no agreed-upon definition of the metaverse (or Web3, for that matter), we need some agreed-upon terms. You may have heard other definitions, but for the sake of clarity, we will use the following definitions for the Standard Model of the Metaverse.

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